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15 January 2026

From painting to pixels: exploring the ways technology has shaped visual culture

From 25 April 2026, Museum Boijmans Van Beuningen presents Pixel Pioneers, an exhibition dedicated to digital art. A world without technology is now almost unimaginable: from gaming and apps to smartphones, gadgets, and everyday digital tools. At the Depot, a selection of international artists and pioneers of digital art is brought together for the first time. Their work ranges from algorithm-generated paintings to retro video games that shed a light on overlooked histories. More than a visual spectacle, the exhibition reveals how artists use technology as an artistic medium to address social and political themes.

Restoring Digital Art

The exhibition departs from Horizons (2008) by artist Geert Mul (1965the Netherlands), which examines the intersection of museum collections and digital databases as a space for creative experimentation. Nearly twenty years ago, the museum commissioned Mul to create this interactive work. The artist selected artworks from the collection featuring horizons and projected them onto a large screen. Sensors tracked visitors’ movements, generating a new horizon with every step. The restoration of the work, which has not been presented since its initial commissionhas provided valuable insights into how the museum can preserve digital art for the future. 

Restoring Digital Art
Restauration Horizons_Directed by Suzanne Koopstra, Cinematography by Sami El Hassani, Production by Ricardo Paterno 02

Digital and Physical Worlds

The exhibition takes visitors into new digital worlds created through painting, audiovisual installations, projections, and games. Suzanne Treister (1958, United Kingdom) presents works from HEXEN 2.0 (2009-11) and HEXEN 5.0 (2023-25), an illuminating series of tarot cards that recount histories of countercultures and the internet, ecology, blockchain, and artificial intelligence. In these works, intended as tools to discuss and envision positive alternative futures, Treister reveals hidden worlds behind everyday technologies. Claudia Hart (1955, United States) regards digital objects as cultural heritage. Her work examines how money (crypto) and the culture of innovation connect the history of Western power politics to cutting edge technologyHart uses logos of major technology companies as symbols of contemporary Western dominance, comparing this power to that of historical empires that once controlled large parts of the world and continue to persist today through technological empires. Commissioned by the museum, Hart’sEmpire Failure consists of wall paintings composed of failed cryptocurrencies, corporate logos, and symbols drawn from the rise and fall of failed empires.  

Christopher Kulendran Thomas, Installation view Capitain Petzel, Berlin 2025. Courtesy of the artist. Photography Andrea Rossetti
Christopher Kulendran Thomas, Installation view Capitain Petzel, Berlin 2025. Courtesy of the artist. Photography Andrea Rossetti
Suzanne Treister, HEXEN 5.0, Tarot Three of Pentacles – Social Media, 2023–25. Courtesy of the artist, Annely Juda Fine Art, London, and P·P·O·W Gallery, New York
Suzanne Treister, HEXEN 5.0, Tarot Three of Pentacles – Social Media, 2023–25. Courtesy of the artist, Annely Juda Fine Art, London, and P·P·O·W Gallery, New York
Feng Mengbo, Long March Restart, 2008. Image (still) from the video game.
Feng Mengbo, Long March Restart, 2008. Image (still) from the video game.

The Art of Algorithms

An important contemporary development in painting is the use of digital tools and artificial intelligence as part of the creative process. Christopher Kulendran Thomas creates monumental paintings based on images generated by computer programs trained on the work of some of Sri Lanka’s most well-known artists who have been influenced by the Western art historical canon. The resulting digital images are then translated by hand into painted canvases. Drawing on his Tamil background, Kulendran Thomas’s work metabolizes Sri Lanka’s layered histories and contested visual legacies, raising questions about authorship and the power of images to shape what is remembered. 

Statements in Pixels

Videogames by pioneers such as Feng Mengbo (1966, China) demonstrate how gameplay, visual language, and interaction can be used to make social and political statements. With his iconic Long March: RestartFeng reimagines a significant period in Chinese history as a playable videogame in a retro gaming style. His game is presented as a 17‑metre‑long projection. 
 
With this exhibition, Museum Boijmans Van Beuningen connects early digital pioneers with today’s makers, showing how their innovations continue to influence contemporary art today. 

Pixel Pioneers is on view from 25 April through 13 September 2026. 

Pixel Pioneers is made possible with the support of the VriendenLoterij and Stichting Museum Boijmans Van Beuningen with a contribution from the estate of Rine Coolen–Kalkman and the Municipality of Rotterdam.